![]() When choosing divisions to use as volunteers, the interface should now keep selection when game is running. Scorched Earth decisions are now hidden if they would have no effect moved check for low popular support in PRC tree to a scripted trigger to make bypass tooltips more appealing Soviet scorched earth tactics decision now has a tooltip showing the effect Added drag & drop to reorder armies & army groups Added drag & drop to reorder theater groups & pinned regions Added a confirmation pop up while assigning every unit in army to a different army's front orders Popup windows for declaration of war, peace, and a few others will now auto-close after timeout when running a hands-off or any other case with human AI turned on. The colored background on army groups along the bottom of the screen now intercept mouse clicks, not letting them click through to the map and select stuff. New portrait of Von Lettow-Vorbeck for GER. Listed save games now has proper "hover mouse over" effect Some improvements for naval leader assignment to reduce reshuffling. Made german AI focus more on non-civilian construction between 1937-40 Added AI strategies to the Baltics and Finland to make them more eager to join Germany's faction if Germany has chosen "Safeguard the Baltics" and/or "Support the Finns". ![]() an AI chinese warlord that is at war with Japan will now be very eager to join the united front. Now it will produce stuff as long as it has enough resources Fixed AI not using its military factories to their fullest when it is not in need of equipment. Holding shift now creates army group fronts without creating sub army fronts Free Battleships DLC that never really worked, has been moved into the base game. Also in the division designer, it's possible to choose a preferred 3d model to be used by that template. Now it's possible to view the 3d models in the division designer and in the tech view. Fixed a rare CTD case when someone accepts invitation to a war when they shouldn't have. Fixed a rare crash when a country tried to declare a war on a puppet of another country that is in the same faction as aggressor. Added a performance optimization tied to non-existant nations calculating strategies, was more apparent on big mods Added safety layers to rendering that should hopefully avoid some crashes on OSX and on AMD gfx cards Prevented extreme cases of unoccupied countries with no remaining war support from immediately surrendering to an enemy in an offensive war after winning a separate defensive war. ![]() Restored diplomatic information of friends and enemies list immediately after reloading a save. Manchukuo assertiveness focus now grants new puppet level as expected 3d model viewer has some improved UI work and avoids overlap on designer icon in tech screen Hotjoining in multiplayer or loading saves no longer breaks the 3d model viewer Improved ai use of planes and air missions Increased starting convoys for USA from 400 to 500 Increased AI weights for UK building convoys Fixed the naval module speed penalties for depth charges, aircraft launcher, and mine sweeper which were 10 times larger than intended. Increased dig in speed from guerrilla fighter trait from 25% to 50% Reduced out of supply factor on commando trait from 50% to 25% Reduced supply consumption marshal trait from 20% to 15% Reduced entrenchment bonus from 10 to 5 in the ambusher trait Reduced infantry attack bonus from 15% to 10% in infantry expert trait Reduced attack bonus vs forts to 15% from 20% in fortress buster trait Reduced cavalry defense bonus to 10% from 15% and removed attack bonus in cavalry expert trait Reduced defense bonus of panzer expert trait from 15% to 10% Reduced attack bonus on rivers from engineer trait from 10% to 5% Increased acclimatization to cold factor in winter expert trait from 20% to 40% Reduced terrain penalty reduction from adaptable trait from 50% to 30% Reduced infantry defense bonus from infantry leader trait from 15% to 10% Reduced attack bonuses in cavalry leader trait from 15% to 10% Added breakthrough modifier to aggressive assaulter field marshal trait Increased planning speed bonus from fast planner field marshal trait to 25% from 10% ![]() Reduced org loss when moving from offensive doctrine field marshal trait Lowered scaling of defense stat to 2.5% per level from 5% Fixed an out-of-sync caused by volunteer division moving over water when the recipient country barely has enough convoys free for the transfer. Fixed a CTD related to carriers in combat. Fixed a rare CTD when going back to main menu from within a game. Gave all 1936 ship hulls a tier 2 engine as default. When resyncing, a player's observer status and observed nation are maintained, and hotjoin will honor the observer selection from the lobby.
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